How hobbyist game developers can crush crunch; How hobbyist game developers can crush crunch

There’s a lot of discussion about the immense pressure game developers face to create content on time and under budget. While there are many horror stories about crunch leading to mental and physical strife, there’s another side of game development we don’t often hear about: hobbyist developers.

Hobbyist devs have a unique perspective on game development with pressures and freedoms that are different to professionals. They publish many games, but do they have it better or worse? Hobbyist developers are a core part of the GameMaker Studio 2 community I serve, so to learn more about this, I decided to ask a handful of them about their views to learn what their work/life balance is like, and what advice they have for others with a side-line in game making.

Read more here!

Published by Reinout te Brake

Reinout is a games investor and strategic business consultant specializing in the games industry. Reinout established his credentials through his own successful investments, start-ups, consulting and (advisory) board positions that led through time to strong bonds with key stakeholders in this fast paced industry. He is known for his outstanding results in the gaming industry. He has worked with many game studios around the globe and is therefore well known in the international gaming industry. Check out his games podcast;

%d bloggers like this: