Virtual Worlds Projected to Mushroom to Nearly One Billion Users

Strategy Analytics today released its forecast of virtual world adoption, which shows that over the next ten years some 22 percent of global broadband users will have registered for one or more virtual worlds resulting in a market approaching one billion registrants and an eight billion dollar services opportunity. The study, “Market Forecasts for Virtual World Experiences,” projects a diversified global market with services targeted at children, teens and adults across a wide range of applications.

Currently, fewer than 10 percent of virtual world registrants actually become active users; however this figure is projected to increase to 27 percent of users by 2017. Virtual worlds, such as Sulake’s Habbo Hotel, have registered nearly 100 million registrants, and it has 10 million unique monthly visitors, while Linden Lab’s Second Life has a similar pattern, with 12 million registrants and about one million active users.

The research indicates that virtual worlds represent a massive activity that is growing in Asia, the Americas and Europe, which so far emphasizes interests that appeal to Children and Teens. Adult virtual worlds are beginning to emerge with more social and educational applications.

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Published by Reinout te Brake

Reinout is a games investor and strategic business consultant specializing in the games industry. Reinout established his credentials through his own successful investments, start-ups, consulting and (advisory) board positions that led through time to strong bonds with key stakeholders in this fast paced industry. He is known for his outstanding results in the gaming industry. He has worked with many game studios around the globe and is therefore well known in the international gaming industry. Check out his games podcast; https://www.game-consultant.com

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